#[repr(u32)]pub enum CGameID_EGameIDType {
k_EGameIDTypeApp = 0,
k_EGameIDTypeGameMod = 1,
k_EGameIDTypeShortcut = 2,
k_EGameIDTypeP2P = 3,
}
Variants§
Trait Implementations§
Source§impl Clone for CGameID_EGameIDType
impl Clone for CGameID_EGameIDType
Source§fn clone(&self) -> CGameID_EGameIDType
fn clone(&self) -> CGameID_EGameIDType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CGameID_EGameIDType
impl Debug for CGameID_EGameIDType
Source§impl Hash for CGameID_EGameIDType
impl Hash for CGameID_EGameIDType
Source§impl Ord for CGameID_EGameIDType
impl Ord for CGameID_EGameIDType
Source§fn cmp(&self, other: &CGameID_EGameIDType) -> Ordering
fn cmp(&self, other: &CGameID_EGameIDType) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for CGameID_EGameIDType
impl PartialEq for CGameID_EGameIDType
Source§impl PartialOrd for CGameID_EGameIDType
impl PartialOrd for CGameID_EGameIDType
impl Copy for CGameID_EGameIDType
impl Eq for CGameID_EGameIDType
impl StructuralPartialEq for CGameID_EGameIDType
Auto Trait Implementations§
impl Freeze for CGameID_EGameIDType
impl RefUnwindSafe for CGameID_EGameIDType
impl Send for CGameID_EGameIDType
impl Sync for CGameID_EGameIDType
impl Unpin for CGameID_EGameIDType
impl UnwindSafe for CGameID_EGameIDType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more