#[repr(C)]
pub struct ISteamNetworkingSockets { pub vtable_: *const ISteamNetworkingSockets__bindgen_vtable, }
Expand description

Lower level networking API.

  • Connection-oriented API (like TCP, not UDP). When sending and receiving messages, a connection handle is used. (For a UDP-style interface, where the peer is identified by their address with each send/recv call, see ISteamNetworkingMessages.) The typical pattern is for a “server” to “listen” on a “listen socket.” A “client” will “connect” to the server, and the server will “accept” the connection. If you have a symmetric situation where either peer may initiate the connection and server/client roles are not clearly defined, check out k_ESteamNetworkingConfig_SymmetricConnect.
  • But unlike TCP, it’s message-oriented, not stream-oriented.
  • Mix of reliable and unreliable messages
  • Fragmentation and reassembly
  • Supports connectivity over plain UDP
  • Also supports SDR (“Steam Datagram Relay”) connections, which are addressed by the identity of the peer. There is a “P2P” use case and a “hosted dedicated server” use case.

Note that neither of the terms “connection” nor “socket” necessarily correspond one-to-one with an underlying UDP socket. An attempt has been made to keep the semantics as similar to the standard socket model when appropriate, but some deviations do exist.

See also: ISteamNetworkingMessages, the UDP-style interface. This API might be easier to use, especially when porting existing UDP code.

Fields

vtable_: *const ISteamNetworkingSockets__bindgen_vtable

Implementations

Trait Implementations

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

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Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.