#[repr(C, packed(1))]
pub union CGameID__bindgen_ty_1 {
    pub m_ulGameID: uint64,
    pub m_gameID: CGameID_GameID_t,
}Fields§
§m_ulGameID: uint64§m_gameID: CGameID_GameID_tTrait Implementations§
Source§impl Clone for CGameID__bindgen_ty_1
 
impl Clone for CGameID__bindgen_ty_1
Source§fn clone(&self) -> CGameID__bindgen_ty_1
 
fn clone(&self) -> CGameID__bindgen_ty_1
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Default for CGameID__bindgen_ty_1
 
impl Default for CGameID__bindgen_ty_1
impl Copy for CGameID__bindgen_ty_1
Auto Trait Implementations§
impl Freeze for CGameID__bindgen_ty_1
impl RefUnwindSafe for CGameID__bindgen_ty_1
impl Send for CGameID__bindgen_ty_1
impl Sync for CGameID__bindgen_ty_1
impl Unpin for CGameID__bindgen_ty_1
impl UnwindSafe for CGameID__bindgen_ty_1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more