#[repr(C)]pub struct CGameID {
pub __bindgen_anon_1: CGameID__bindgen_ty_1,
}
Fields§
§__bindgen_anon_1: CGameID__bindgen_ty_1
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CGameID
impl RefUnwindSafe for CGameID
impl Send for CGameID
impl Sync for CGameID
impl Unpin for CGameID
impl UnwindSafe for CGameID
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more